Cyberpunk 2077 2.0 Skill Progression Explained: How To Level Up Skills

The skill progression in Cyberpunk 2077 2.0 is a complete overhaul of the game’s initial skill system. If you’re confused about how the new skill system works, read our guide to find everything you need to know.

Cyberpunk 2077 Rogue
Cyberpunk 2077 2.0 Skill Progression explained. | © CD Projekt RED

With the 2.0 update, pretty much everything about Cyberpunk 2077 changed to some degree. One of the aspects that got the biggest overhaul is the game’s skill system. While this new system could seem confusing at first, it’s actually not that bad of a headscratcher.

Best Cyberpunk 2077 2.0 Builds

Cyberpunk 2077 2.0: Skill Progression Explained

In Cyberpunk 2077 2.0, players have five skill categories: Headhunter, Shinobi, Netrunner, Solo, and Engineer. Each of those categories offers benefits, mostly passive buffs and the occasional perk points, related to a specific type of gameplay. So, Headhunter skills relate to combat, Shinobi is for stealth, Netrunner for hacking and so on.

A lot of these buffs used to be part of the perk system, now they are separated into the skill progression so that perks become actually useful and cool.

Each skill category is improved by performing actions related to that category. Here’s what you need to do for each category to level up in it:

  • Headhunter: Headshots, Silent Takedowns, Targeting Weak Points, using certain weapons: Pistols, Revolvers, Silenced Weapons, Knives, Axes, Throwing Weapons
  • Netrunner: Hacking
  • Shinobi: Running, Dashing, Sliding, Climbing, using certain weapons: Blades, Assault Rifles, SMGs
  • Solo: Using certain close-range weapons: Shotguns, LMGs, Clubs, Fists etc.
  • Engineer: Using Smart Weapons, Cyberware, Crafting, thrown explosives, elemental damage

Cyberpunk 2077 Phantom Liberty Relics: All New Skills & What They Do

All Skill Progression Rewards

Cyberpunk 2077 Skill Progression Rewards
All Skill Progression rewards. | © CD Projekt RED

Here is every bonus you can unlock from Cyberpunk’s Skill Progression:

HeadhunterNetrunnerShinobiSoloEngineer
Level 5Decreases Visibility to Enemies by 10%.Increases RAM Recovery Rate by 5%Increases Movement Speed by 5%Increases Carrying Capacity by 50Increases Armor by 15
Level 1010% Headshot Damage and 10% Damage Against VulnerabilitiesIncreases RAM by 1-5% Stamina Cost From Dodging and DashingIncreases Health by 10Increases Cyberware Capacity by 5
Level 15+1 Perk Point+1 Perk Point+1 Perk Point+1 Perk Point+1 Perk Point
Level 20No Weapon Sway When Crouched+20% Lock-On Range With Smart WeaponsBetter accuracy after dodging or dashingFists and Gorilla Arms Have: +20% Damage and +20% Attack Speed. Fists also have a Chance to Apply Bleeding.+10 Grenade Damage and Explosion Radius
Level 25Decreases Visibility to Enemies by 10%Increases RAM Recovery Rate by 5%Increased Accuracy For a Short Time After Dodging and DashingIncreases Carrying Capacity by 100Increases Armor by 25
Level 3015% Headshot Damage and 15% Damage Against VulnerabilitiesIncreases RAM by 1Decreased stamina cost for dodging and dashingIncreases Health by 15Increases Cyberware Capacity by 10
Level 35+1 Perk Point+1 Perk Point+1 Perk Point+1 Perk Point+1 Perk Point
Level 40Optical Camo Is Active While Grappling Enemies-20% RAM Cost For Quickhacks Used on Devices and VehiclesIncreased Mitigation Chance The Faster You Move+10% Crit Chance Against Enemies Within 5 metersIncreased Shock Chance From Charging a Tech Weapon or Electric Baton
Level 45Decreases Recovery Time After a Throw by 30%+15% Duration For Control and Convert Quickhacks. +5% Damage With Combat Quickhacks.+25 Damage With Fast Attacks+25% Damage With Strong Attacks and Quick Melee Attacks+15% Item Health Effectiveness
Level 5030% Faster When Crouch Walking and Crouch Sprinting+40% Duration For OverclockAir Dashing and Sliding Automatically Reload 20% of Your Equipped Weapon+25 Health After Performing a Finisher+30% To All Cyberware Stat Modifiers
Level 55Damage Bonus From Being Undetected Outside of Combat Persist for 3 Seconds After Entering Combat.-10% Health Loss From Using Quickhacks During Overclock.When Attacking From Midair or While Time Is Slowed, Low Stamina Does Not Affect Ranged Accuracy or Melee Attack SpeedWhen Adrenaline Rush is Active, Adrenaline Decays 50% Slower and Cannot Decay Below 10%10% Damage With Bolt Shots and +40% Burn Chance With Bolt Shots. Chain Lightning Now Sets Enemies on Fire.
Level 6015% Optical Camo Charge when Neutralizing an Enemy in One of the Following Ways: During Focus Mode, During Deadeye Mode, With a Thrown Weapon.When Active, Overlock Now Reveals Enemies Within 10 meters and Allows You To Quickhack Non-Netrunner Enemies Through CoverWhen Sandevistan is Active: +40 Crit Chance and No Stamina Cost For Any Type of MovementWhen Berserk Is Active: +30% Enemy Health Threshold to Perform Finishers, +50% Health From Performing Finishers, and +30% Bersker DurationWhen Fury is Active, You Occasionally Release an EMP Blast


Faris Delalic

Faris has been obsessed with gaming since his childhood and is now the Gaming lead at EarlyGame. He is a self-described FromSoftware shill, but also loves games like Tears of the Kingdom, Baldur's Gate 3 and Resident Evil 4....