EA FC 24 Update 3: New Patch Includes More Than 100 Changes

Title Update 3 for EA FC 24 is now available for all platforms. Check out the latest patch notes to see what changes EA is planning and what issues will be fixed.

Ea fc update 3
EA FC 24: Title Update 3 is now live! | © EA / EG

After the release of EA Sports FC 24 on September 29, we are already getting the third patch for the new game. EA will continuously update its new FIFA 24 throughout the season with various updates.

Since you should always know what changes there are in EA FC 24, what issues (hopefully) have been fixed, and how the gameplay is changing, we always take a close look at the latest Pitch Notes from EA Sports.

New EA FC 24 Update: Platforms & Patch Notes for Title Update 3

Title Update 3 focuses on stability changes and bug fixes. The new patch will be available on all platforms: PC, Xbox One & Xbox Series X|S, PlayStation 4 & PlayStation 5, and Nintendo Switch.

Ultimate Team

The following issues have been addressed:

  • In rare cases, players could disappear from matches after a substitution or red card.
  • Sometimes, the "Continue" option in the post-match menu didn't work unless another menu on the post-match screen was visited first.
  • An issue with the Ada Hegerberg player item causing gameplay-affecting problems has been fixed. The item will be available for matches after a server release in the near future.
  • After watching end highlights in a game, consecutive Squad Battles games couldn't be paused.
  • A stability issue when interacting with the Transfer Market has been resolved.
  • Sometimes, when using the Squad Builder, player items were placed in the wrong positions.
  • When opening Stadium Item Packs in Ultimate Team, an unwanted animation with placeholder text occurred.
  • The screen before starting a Squad Battles game showed a duration of 6 minutes instead of the intended 4 minutes per half. However, this was just a visual issue.
  • The timer for weekly Rivals rewards and the end of the season were swapped, but this was only a visual issue.
  • SBC group descriptions were not always visible.
  • In rare cases, UT Friendlies Classic matches could start with only six players on the pitch instead of the intended twenty-two.
  • When comparing prices of Transfer List player items, the Transfer List pages couldn't be scrolled through until exiting and re-entering the Transfer List.
  • Some Stadium objects in the store were not displayed on the first selection.
  • PlayStyles+ didn't display the plus symbol on a player's bio screen.
  • In rare cases, stadium goal pyrotechnics could appear in the middle of the field.
  • When trying to exit a category in the store, the entire store was sometimes closed.
  • The timer was not always displayed on the kit selection screen for Rivals and Champions matches.
  • After leaving a Concept Player search from the Squad screen, the title was not always reset to the correct screen.
  • The Shortcuts menu could work slower than intended on the Leaderboards screens.
  • Some UI elements had text colors and background combinations that were hard to read.
  • In some special cases, menu shortcuts didn't send players to the intended location.
  • In a rare scenario, menu shortcuts could disrupt preview pack animations.
  • Some Stadium Item rewards were not visible in seasonal objectives rewards.
  • When selecting a Manager item on the Squad screen and opening the Club tab, search results didn't always display Manager items.
  • [PS5/XBSX|S/PC] A double walkout scenario could trigger two different songs simultaneously.
  • [PS5/XBSX|S/PC] A stability issue could occur when trying to play two-on-one Co-Op Classic matches.
  • [PC] The store could not be entered with certain resolutions.
  • [Switch] A stability issue could occur when starting a "Play Against a Friend" match.

Gameplay

The following changes have been made:

  • The ball speed on manually requested clearances has been increased.
  • The turning speed while jockeying has been slightly increased when players are moving at lower speeds.
  • The ball speed on ground and driven passes from players with PlayStyles "Pinged Pass" and "Pinged Pass+" has been slightly reduced.
  • The likelihood of a player with PlayStyles "Long Throw" and "Long Throw+" being selected for a throw-in in advanced areas of the field has been increased.
  • Precise Finesse Shots can now consider a change of direction that occurs immediately before the shot.
  • Improved visualizations for the ball carrier in situations where a red card foul occurs during a solo run.

So, the Precise Pass playstyle has been slightly nerfed, while Finesse Shots have been buffed, although they were already quite powerful. The buff to jockeying will make defending a bit easier again.

The following issues have been fixed:

  • Sometimes, the goalkeeper could run beyond their intended position when coming out of the goal.
  • Players without the PlayStyles "Intercept" and "Intercept+" could perform context-based sliding interceptions.
  • The PlayStyles "Pinged Pass" and "Pinged Pass+" unintentionally affected first-time passes.
  • Sometimes, players performed inauthentic movements when attempting to control the ball.
  • Trapping refers to a player attempting to control the ball when receiving it.
  • In some cases, a player could momentarily slow down their running when attempting to control the ball from a pass. This issue occurred more frequently with precise passes.
  • The Drag Back Turn skill move did not follow the input angle as strongly as intended when exiting.
  • The likelihood of the Rainbow Flick skill move causing the ball to hit the player's back has been reduced.
  • In some specific scenarios, auto-switching did not follow the player's auto-switching control settings during aerial duels.
  • A context-based volley was incorrectly executed in some header duels.
  • A requested header could sometimes lead to a tackle.
  • When the attacker ran directly at the defender, the defender could sometimes put the ball in the path of the dribbler instead of tackling.
  • Some players did not experience fitness decreases after Playable Highlights matches.
  • During a corner kick, an incorrect idle animation could sometimes be played before execution.
  • Improved referee logic for deciding fouls in situations where the ball carrier shields the ball
  • Improved referee logic for deciding offside calls in situations where defenders miss an interception.
  • Improved referee logic for deciding fouls in situations where players compete for the ball while it's in the air.
  • In some cases, players who jumped over the advertising boards could pass through non-playable characters when returning to the field.
  • In some situations, slide tackle animations were not played correctly.
  • An unintended animation could occur with a Stop And Face Goal request.
  • Players could sometimes pass through advertising boards instead of going over them.
  • Sometimes, a shot could cause the ball to pass through a defender's foot during a tackle.
  • In rare cases, moving player positions in Team Management during a match could cause players to disappear from the game.
  • After a context-based sliding pass situation, the controlled player sometimes did not automatically switch to the intended receiver for the pass.
  • After a slide tackle that resulted in a pass to a teammate, the controlled player sometimes did not automatically switch to the intended receiver.
  • Agile dribbling just before completing a pass animation could prevent the controlled player from automatically switching to the intended receiver.
  • When positioning for a set piece, a player's running animation could occur incorrectly.
  • A tired player's running animation could sometimes occur incorrectly.
  • In some cases, a player's feet appeared not to make contact with the ground.
  • After a save animation, goalkeepers could unnaturally transition to another animation in some cases.
  • In some cases, goalkeepers did not celebrate passionately enough after making important saves.
  • Improvement of several player emotion animations.
  • While jogging, the ball carrier could sometimes stick their foot through the ball when turning.
  • When the ball carrier won the ball after a tackle, they sometimes did not immediately follow a quick direction input change.
  • Reduced the frequency with which CPU AI goalkeepers could perform fake throws.
  • CPU AI players could perform possession-losing Knock-Ons (letting the ball bounce off) too frequently.
  • Sometimes, goalkeepers could abruptly drop the ball after the final whistle.
  • [Switch] Goalkeepers could not save penalties to the upper corner.
  • [Switch] Sometimes, the ball could pass through the goal net.

Clubs

The following issues have been fixed:

  • In Drop-In games, the connection to opponents could sometimes be lost, resulting in affected games not starting.
  • After completing a game, the player summary was not always displayed correctly.
  • A stability issue after completing a game has been fixed.
  • The Club Rankings did not always display information when accessed by a player who was not a member of a club.
  • Skill Games incorrectly used the base attributes of Virtual Pros.
  • Virtual Pros without a club could wear an unwanted jersey in menus.

Career Mode

The following issues have been fixed:

  • After signing a new player in Manager Career Mode, the best possible deal could display an incorrect value.
  • Custom tactics could be reset to default settings when adjusted outside of matches in Manager Career Mode.
  • Goalkeepers from the Youth Academy did not have PlayStyles in Manager Career Mode.
  • A stability issue could occur when attempting to dismiss a coach in Manager Career Mode.
  • In Manager Career Mode, the "Apply" button on the Wishlist did not function as intended.
  • Some activities were incorrectly displayed during the calendar tutorial in Manager Career Mode.
  • In Player Career Mode, the Retirement Gift activity could occur multiple times for the same player.
  • In Player Career Mode, the Scout Bonus was not applied to some objectives.
  • The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.

VOLTA

The following issues have been fixed:

  • The Team Keepaway Arcade game did not always end when the timer ran out.
  • In some VOLTA Arcade games, a complete goal was mistakenly present.

General, Audio, and Visual

The following changes have been made:

  • 162 Star Heads have been updated and will appear in the game after an upcoming server release.
  • Some stadiums, sound effects, presentation packages, crowd noises, button calls, boots, UI elements, and fonts have been updated.

The following issues have been fixed:

  • Sometimes, the PlayStyle+ indicator was displayed incorrectly.
  • Some scenes before and after the game could have visual problems.
  • A stability issue could occur when changing commentary language and teams.
  • Issues with placeholder text have been fixed.
  • Issues with disappearing and hard-to-read UI elements have been fixed.
  • After 120 minutes of gameplay, substitute players could sometimes sit in incorrect positions.
  • During referee scenes from the ego perspective, players could sometimes pass through advertising boards.
  • In some cases, the ball deformation upon impact was not correct, but this was only a visual issue.
  • The Defending Trainer was incorrectly active for all Training Center chapters, not just the Defending chapter.
  • The Directed Run Visual Indicator was not displayed in the Practice Arena.
  • At the start of Directed Runs Skill Games, Directed Runs did not work as expected.
  • In a rare scenario, a game against a CPU opponent could occur in Online Seasons.
  • Sometimes the hair color of a player could change depending on the weather and time of day.
  • The Training Center Practice Arena did not correctly follow the alternate control scheme when set in the controller settings.
  • The Online Seasons leaderboard did not always display data for all friends.
  • [PS5, German players only] The Virtual Bundesliga was removed from the main menu with the intention of returning closer to the competition's start.
  • [Switch] After downloading and selecting a specific commentary language, another available language could be displayed.
  • [Switch] Local Seasons statistics could be incorrectly reset.
  • [PS4] After completing an Online Seasons or Co-Op Seasons game, selecting the "Next Game" option could lead to a stability issue.
  • [PS4/XB1] A rare stability issue could occur in the Online Seasons menu.
  • [PC] In tournament matches, pausing the game did not always work if the EA app overlay had been opened previously.

That covers the EA FC 24 Update 3 Patch Notes!

If you have any major issues with your EA FC 24 experience, you can always contact the EA FC 24 Direct Communication Account on X. You can find all official EA FC 24 Pitch Notes on the EA website, and information about the latest Title Update 3 here.

Lukas Scherbaum

The FIFA Lead at EarlyGame is a member of the Gullit Gang, taking on various roles within the team. Played all FIFA games since 04 – but his gaming passion goes beyond football. Worked at Sport1 and wrote for kicker....